A re-design of Darrian GTR rally-car. I used the dimensions of the real car as much as I could find so that all mechanical parts would fit from the current car. I also used the windscreen shape as it was.
Lights and wheels/tires are real world equivalents that would be in the real car too.
First time using Unity HD rendering pipeline to create the screenshots. It works quite nice but there's lot to learn. No HDR reflection maps were used, all lighting and reflection are created with Unity's lighting system.
3Ds max used for modeling, Substance painter and Clip Studio Paint used for textures.